- Survival Log zombies siege your front door in daily waves—buy a security door before the outbreak
- Time loop start: you wake up days before the disaster with future memories and a shopping countdown
- Core stats: manage Satiety, Morale, Stamina, and Life while the undead wear down your shelter
- Survival points: high morale converts into permanent upgrades every night
- Exposure rule: scavenging outside fills a meter—hit 100% and zombies spot and injure you
How the Survival Log Zombies Work
Survival Log is a zombie apocalypse hoarding sim built around a time loop. The prologue drops you on Day 13 of the outbreak, barricaded in a bedroom with a high fever and no food left. When you die, you wake up in your own bed days before the disaster with full memories of what is coming. That single mechanic defines how the Survival Log zombies threaten you: they are a constant, grinding pressure on your shelter rather than an enemy you fight head-on.
From the moment martial law is declared, zombies prowl the streets and gather outside your front door in waves. A mysterious envelope tucked into your survival log leaves sticky notes from a previous loop—repair warnings, morale advice, and reminders that your respawns are not unlimited. Your job is to stockpile, fortify, and outlast them until the evacuation window arrives.
Video Highlights:
- Full 10-day demo run from the pre-disaster shopping phase to the rescue beacon
- Security door, solar panel, and UPS battery purchases explained step by step
- Gardening, cooking, rat traps, and the second-floor unlock in action
- Exposure mechanic shown live when a scavenging run goes wrong
Four stats decide whether you live through the siege:
| Stat | What It Does | How to Restore It |
|---|---|---|
| Satiety | Drops constantly; at zero you lose Life | Eat meals; cooked dishes restore more |
| Morale | Feeds nightly Survival Point conversion | Good food, sleep, darts, paper airplanes |
| Stamina | Consumed by repairs, crafting, planting | Sleep, instant coffee (+20), sports drinks |
| Life | Hits zero and the run ends | Medicine, multivitamins, careful ice baths |
Every trip outside raises an exposure meter. Walking, prying containers, and lockpicking all add exposure fast—at 100% the zombies discover you, and you flee home injured and bleeding.
Pre-Disaster Shopping Route
Before the outbreak, you control a countdown timer. Every trip out consumes travel time, so route order matters more than anything else in your first loop. Follow this sequence:
Renovation Company First
Travel takes about 60 minutes, so make it count. Buy the reinforced security door, a reinforced wooden window, solar panels, a diesel generator, and UPS battery backups. Search the toilet for free fertilizer and grab the gas canister from the burner.
Farmers Market
Pick up starter seed kits, clay flower pots (better breathability than plastic), and a compost bin. Check the vending machines on your way out for instant coffee and high-calorie snacks.
Discount Supermarket
Sweep the clearance aisle for near-expiry food—expiration dates barely matter when the disaster is days away. Add sausages, crackers, and medicine if your budget allows.
Convenience Store
Only 20 minutes away. Grilled sausages and wraps offer strong satiety value, and the free boxes hide stale bread and small cash.
Hardware Store
Finish with repair kits, wooden planks, and metal sheets. Search every box for free bandages, painkillers, and multivitamins before heading home.
| Location | Travel Time | Must-Buy Items | Free Finds |
|---|---|---|---|
| Renovation Company | ~60 min | Security door, solar panels, UPS, generator | Fertilizer, gas canister |
| Farmers Market | Short | Seed kits, clay pots, compost bin | Vending machine deals |
| Discount Supermarket | Medium | Clearance food, sausages, medicine | Box loot, stale bread |
| Convenience Store | ~20 min | Wraps, crackers, high-calorie snacks | Free boxes, soda, gum |
| Hardware Store | Short | Repair kits, planks, metal sheets | Bandages, multivitamins |
Security First
- Reinforced security door holds for days
- Reinforced windows shrug off early waves
- UPS batteries keep the fridge running
Food and Seeds
- Starter seed kits feed you by Day 3
- Clay pots and compost bin close the loop
- Instant coffee is the best stamina value
Power and Utilities
- Solar panels give free daytime energy
- Diesel generator covers night hours
- Return unused items for refunds
Do not click "Complete Preparations" early—it ends the shopping phase on the spot. Keep routing until the timer nearly runs out, and remember you can return uninstalled purchases for a refund.
Defending Your Shelter From Zombie Attacks
Once the disaster breaks out, zombies gather outside your front door and start gnawing. Door durability is your lifeline, and the game telegraphs every siege in advance through growls, daily log entries, and visible wanderers outside the window.
| Threat | When It Hits | Best Response |
|---|---|---|
| Door gnawing waves | Day 4 onward | Door repair kit (+50 durability), plank reinforcement (+5 per scrap) |
| Power grid failure | Mid-siege | UPS batteries, solar panels, diesel generator |
| Cockroach swarms | Random events | Exterminate or salvage contaminated food |
| Withered fingers under the door | Night events | Poke with a stick or stomp hard |
| Full exposure outside | Scavenging runs | Craft a noise maker to distract zombies first |
Repair strategy matters more than repair speed. Quick repairs burn stamina for small gains, while a crafted door repair kit restores 50 durability in a single action. Let the door drop low, then spend one kit instead of five stamina-heavy patch jobs.
The second floor stays locked until you repair the stairs three times, and you can only repair once per day. Start on Day 1—delaying costs you the free solar panels, flower beds, and storage space upstairs.
Food, Power, and Long-Term Survival
Stockpiled cans run out fast. The real endgame is turning your house into a closed loop: a garden for calories, a compost bin for fertilizer, traps for protein, and stable power for the refrigerator.
| Power Source | Upfront Cost | Output | Notes |
|---|---|---|---|
| Solar panels | Medium | Daytime only | Free ongoing power; install upstairs |
| Diesel generator | Medium | On demand | Burns diesel; loot more while scavenging |
| UPS batteries | Cheap | 4,000 backup | Install before the grid fails for a full charge |
Gardening runs on a tight timeline. Potatoes mature in about 2 days 6 hours with basic fertilizer, cabbages take 3 days 9 hours, and mushrooms round out the roster. Harvesting returns seeds, so a single starter kit keeps producing. Spoiled food and rat corpses go into the compost bin and come back out as fertilizer.
Cooking multiplies what you own. Combining ingredients produces dishes with multiple uses—one vegetarian stir fry built from two potatoes fed the shelter twice. Cooking proficiency unlocks better recipes over time, and reading a cookbook grants +30% eating effects for a full day. Even a swollen, spoiled can be re-boiled and filtered back into edible food.
Bait simple mouse traps with stale bread or marshmallows, then cook what you catch. Roasted rat with black pepper restores solid satiety and stamina at zero grocery cost.
10-Day Goals and Survival Point Upgrades
Morale converts into Survival Points every night, and story events add more. Spend them on permanent upgrades—the right picks compound across the entire siege. Story beats also reward you along the way: voice messages from the girl next door boost morale, and answering her distress call closes out the demo arc.
| Upgrade | Effect | Rating |
|---|---|---|
| Quick Recovery | Stamina restores 20% faster while resting | ★★★★★ |
| Slow Metabolism | Gain 10% more satiety from food | ★★★★★ |
| Mental Fortitude | +15 max morale | ★★★★ |
| Savings Plan | Earn 10% on unspent points each day | ★★★★ |
| Kitchen Sense | Cooking time reduced by 30% | ★★★ |
| Morning Person | +10% day and +30% night movement speed | ★★★ |
First 10 Days Checklist:
- Stockpile over 15 kg of supplies before the disaster
- Install the security door and reinforced windows
- Plant your first crops by Day 2
- Repair the stairs three times to unlock the second floor
- Craft lockpicks and a crowbar at the workbench
- Build the rescue beacon from the flyer blueprint
- Hold out until the Day 10 evacuation broadcast
Use rope and gum to retrieve the orange flyer outside your window. It contains the rescue beacon blueprint—survivors need visible markers at high locations for helicopter teams arriving in 20 to 30 days.
Survival Log Zombies FAQ
The demo covers the first 10 days with the Wage Slave origin and can continue to Day 20. The full version, released August 12, 2026, adds origins such as the Warehouse Manager and College Student with different starting knowledge and home layouts.
Q: Can you fight the zombies in Survival Log?
No. Survival Log is a hoarding and shelter-management sim, not a combat game. You counter the Survival Log zombies with fortification, repair kits, noise makers, and careful exposure management instead of weapons.
Q: What happens if zombies break down my front door?
Door durability drops every time a wave gnaws at it. If it fails, your shelter is compromised—so keep door repair kits stocked, reinforce with planks for +5 durability per scrap, and repair during lulls between waves.
Q: How do I stop bleeding after being spotted outside?
When your exposure meter hits 100%, zombies discover you and you flee home with injuries. Bleeding from these encounters fades on its own after roughly 24 hours—eat well and avoid further trips while you recover.
Q: What is the best shopping route before the disaster?
Start at the renovation company for the security door and power gear, then hit the farmers market for seeds, the discount supermarket for clearance food, and finish at the hardware store for repair materials before the countdown ends.